about me

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Los Angeles, United States
I'm an extremely driven CG artist that approaches every single project with a relentless determination. I look forward to challenge and aspire to learn all I can. I specialize in modeling, texturing, and lighting. I have roughly 4 years of experience working in the film and game industry. Over the last year I have completed a period of contract work as a Lighting TD, texture painter and modeling TD at Petrol Advertisng and Rhythm and Hues Studios. Prior to that I was with Gentle Giant Studios. There I worked with digital team on Golden Axe: Beast Rider video game.

Friday, March 6, 2009

Turok



Look Development test done while at Gentle Giant Studios
Jim McPherson sculpted and painted in Zbrush.
For lighting and rendering I used Maya and Mental ray.
I also painted spec maps, subsurface scattering maps and back scatter maps.