about me

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Los Angeles, United States
I'm an extremely driven CG artist that approaches every single project with a relentless determination. I look forward to challenge and aspire to learn all I can. I specialize in modeling, texturing, and lighting. I have roughly 4 years of experience working in the film and game industry. Over the last year I have completed a period of contract work as a Lighting TD, texture painter and modeling TD at Petrol Advertisng and Rhythm and Hues Studios. Prior to that I was with Gentle Giant Studios. There I worked with digital team on Golden Axe: Beast Rider video game.

Monday, April 6, 2009

Krommath



Modeled the base mesh from the high-res that Scott Spencer sculpted.
I was part of a small team at GGS that worked on approximately 25 characters for the Golden Axe Beast Rider video game.
I modeled many armors and baked out numerous normal maps, occlusion maps and specs maps.